terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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DefaultExecutionOrder.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
3
4
namespace
UnityEngine
5
{
6
// Token: 0x020000B5 RID: 181
7
[
AttributeUsage
(
AttributeTargets
.Class)]
8
[
UsedByNativeCode
]
9
public
class
DefaultExecutionOrder
:
Attribute
10
{
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// Token: 0x170000B0 RID: 176
12
// (get) Token: 0x06000324 RID: 804 RVA: 0x00006938 File Offset: 0x00004B38
13
public
int
order
14
{
15
get
16
{
17
return
this.
m_Order
;
18
}
19
}
20
21
// Token: 0x0400036F RID: 879
22
private
int
m_Order
;
23
}
24
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Attribute
Definition
Attribute.cs:11
UnityEngine.DefaultExecutionOrder.order
int order
Definition
DefaultExecutionOrder.cs:14
UnityEngine.DefaultExecutionOrder.m_Order
int m_Order
Definition
DefaultExecutionOrder.cs:22
UnityEngine.DefaultExecutionOrder
Definition
DefaultExecutionOrder.cs:10
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
DefaultExecutionOrder.cs
Generated by
1.10.0