terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
ThreadKinds.cs
Go to the documentation of this file.
1using System;
2
3namespace System.Net
4{
5 // Token: 0x020001F2 RID: 498
6 [Flags]
7 internal enum ThreadKinds
8 {
9 // Token: 0x04000A91 RID: 2705
10 Unknown = 0,
11 // Token: 0x04000A92 RID: 2706
12 User = 1,
13 // Token: 0x04000A93 RID: 2707
14 System = 2,
15 // Token: 0x04000A94 RID: 2708
16 Sync = 4,
17 // Token: 0x04000A95 RID: 2709
18 Async = 8,
19 // Token: 0x04000A96 RID: 2710
20 Timer = 16,
21 // Token: 0x04000A97 RID: 2711
22 CompletionPort = 32,
23 // Token: 0x04000A98 RID: 2712
24 Worker = 64,
25 // Token: 0x04000A99 RID: 2713
26 Finalization = 128,
27 // Token: 0x04000A9A RID: 2714
28 Other = 256,
29 // Token: 0x04000A9B RID: 2715
30 OwnerMask = 3,
31 // Token: 0x04000A9C RID: 2716
32 SyncMask = 12,
33 // Token: 0x04000A9D RID: 2717
34 SourceMask = 496,
35 // Token: 0x04000A9E RID: 2718
36 SafeSources = 352,
37 // Token: 0x04000A9F RID: 2719
38 ThreadPool = 96
39 }
40}