terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LayerMask.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2IlInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine
7
{
8
// Token: 0x020000A6 RID: 166
9
[
NativeHeader
(
"Runtime/BaseClasses/TagManager.h"
)]
10
[
NativeClass
(
"BitField"
,
"struct BitField;"
)]
11
[
RequiredByNativeCode
(Optional =
true
, GenerateProxy =
true
)]
12
[
NativeHeader
(
"Runtime/BaseClasses/BitField.h"
)]
13
public
struct
LayerMask
14
{
15
// Token: 0x06000309 RID: 777 RVA: 0x000021B3 File Offset: 0x000003B3
16
public
static
implicit
operator
int(
LayerMask
mask)
17
{
18
throw
new
AnalysisFailedException
(
"CPP2IL failed to recover any usable IL for this method."
);
19
}
20
21
// Token: 0x0600030A RID: 778 RVA: 0x000021B3 File Offset: 0x000003B3
22
public
static
implicit
operator
LayerMask
(
int
intVal)
23
{
24
throw
new
AnalysisFailedException
(
"CPP2IL failed to recover any usable IL for this method."
);
25
}
26
27
// Token: 0x04000363 RID: 867
28
[NativeName(
"m_Bits"
)]
29
private
int
m_Mask
;
30
}
31
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Cpp2IlInjected.AnalysisFailedException
Definition
AnalysisFailedException.cs:7
Cpp2IlInjected
Definition
AnalysisFailedException.cs:4
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
UnityEngine.LayerMask.m_Mask
int m_Mask
Definition
LayerMask.cs:29
UnityEngine.LayerMask
Definition
LayerMask.cs:14
source
UnityEngine.CoreModule
UnityEngine
LayerMask.cs
Generated by
1.10.0