terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ReceiveCommandResponseCallback()

void System.Net.CommandStream.ReceiveCommandResponseCallback ( ReceiveState state,
int bytesRead )
inlineprivateinherited

Definition at line 297 of file CommandStream.cs.

298 {
299 int validThrough = state.ValidThrough;
300 string buffer = this._buffer;
301 int stringLength = buffer._stringLength;
302 StringBuilder stringBuilder = state.Resp.StatusBuffer.Append(buffer);
303 ResponseDescription resp = state.Resp;
304 byte[] buffer2 = state.Buffer;
305 if (!this._isAsync)
306 {
307 while (this != null)
308 {
309 }
310 base.CloseSocket();
311 return;
312 }
313 int num;
314 if (num == 0)
315 {
316 }
317 }
class f__AnonymousType0<< Count > j__TPar
StringBuilder Append(char value, int repeatCount)

References System.Net.CommandStream._buffer, System.Net.CommandStream._isAsync, System.Text.StringBuilder.Append(), j__TPar, and System.state.