terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ThreadUtilities.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Diagnostics
;
3
4
namespace
ReLogic.Threading
5
{
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// Token: 0x02000B13 RID: 2835
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public
static
class
ThreadUtilities
8
{
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// Token: 0x06005318 RID: 21272 RVA: 0x00283F70 File Offset: 0x00282170
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public
static
void
HighPrecisionSleep
(
double
timeInMs
)
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{
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if
(!
true
)
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{
14
}
15
long
timestamp =
Stopwatch
.
GetTimestamp
();
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if
(32768 == 0)
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{
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}
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long
timestamp2
=
Stopwatch
.
GetTimestamp
();
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
ReLogic.Threading.ThreadUtilities.HighPrecisionSleep
static void HighPrecisionSleep(double timeInMs)
Definition
ThreadUtilities.cs:10
ReLogic.Threading.ThreadUtilities
Definition
ThreadUtilities.cs:8
System.Diagnostics.Stopwatch.GetTimestamp
static long GetTimestamp()
Definition
Stopwatch.cs:10
System.Diagnostics.Stopwatch
Definition
Stopwatch.cs:8
ReLogic.Threading
Definition
AsyncActionDispatcher.cs:7
System.Diagnostics
Definition
ConditionalAttribute.cs:5
System
Definition
__ComObject.cs:4
source
ReLogic
Threading
ThreadUtilities.cs
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1.10.0