terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Linger()

void System.Net.Sockets.Socket.Linger ( IntPtr handle)
inlineprivate

Definition at line 1775 of file Socket.cs.

1776 {
1777 if (this.is_connected)
1778 {
1779 int num = this.linger_timeout;
1780 if (num == 0)
1781 {
1782 }
1783 if (num == 0)
1784 {
1785 if (1000 == 0)
1786 {
1787 }
1788 if (1000 != 0)
1789 {
1790 return;
1791 }
1792 }
1793 }
1794 }

References System.Net.Sockets.Socket.is_connected, and System.Net.Sockets.Socket.linger_timeout.