terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ InternalShutdown()

void System.Net.Sockets.Socket.InternalShutdown ( SocketShutdown how)
inlinepackage

Definition at line 490 of file Socket.cs.

491 {
492 if (this.is_connected)
493 {
494 int intCleanedUp = this.m_IntCleanedUp;
495 SafeSocketHandle handle = this.m_Handle;
496 }
497 }
class f__AnonymousType0<< Count > j__TPar
SafeSocketHandle m_Handle
Definition Socket.cs:2058

References System.Net.Sockets.Socket.is_connected, j__TPar, System.Net.Sockets.Socket.m_Handle, and System.Net.Sockets.Socket.m_IntCleanedUp.

Referenced by System.Net.Sockets.NetworkStream.Dispose(), and System.Net.Sockets.UdpClient.FreeResources().