terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Flush()

void System.Xml.Base64Encoder.Flush ( )
inlinepackageinherited

Definition at line 27 of file Base64Encoder.cs.

28 {
29 int num = this.leftOverBytesCount;
30 byte[] array = this.leftOverBytes;
31 char[] array2 = this.charsLine;
32 long num2 = 0L;
33 long num3 = 0L;
34 int num4 = Convert.ToBase64CharArray(array, (int)num2, num, array2, (int)num3);
35 char[] array3 = this.charsLine;
36 }
class f__AnonymousType0<< Count > j__TPar
static int ToBase64CharArray(byte[] inArray, int offsetIn, int length, char[] outArray, int offsetOut)
Definition Convert.cs:2698

References System.array, System.Xml.Base64Encoder.charsLine, j__TPar, System.L, System.Xml.Base64Encoder.leftOverBytes, System.Xml.Base64Encoder.leftOverBytesCount, and System.Convert.ToBase64CharArray().

Referenced by System.Xml.XmlRawWriter.WriteEndBase64().