terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TryLanding()

void Terraria.Mount.TryLanding ( Player mountedPlayer)
inline

Definition at line 1094 of file Mount.cs.

1095 {
1096 int frameState = this._frameState;
1097 if (!mountedPlayer.controlUp && !mountedPlayer.controlDown)
1098 {
1099 bool controlJump = mountedPlayer.controlJump;
1100 if (!controlJump)
1101 {
1102 if (!controlJump)
1103 {
1104 }
1105 if (!true)
1106 {
1107 }
1108 float gravDir = mountedPlayer.gravDir;
1109 float x = mountedPlayer.position.X;
1110 float y = mountedPlayer.position.Y;
1111 int width = mountedPlayer.width;
1112 bool wet = mountedPlayer.wet;
1113 float gravDir2 = mountedPlayer.gravDir;
1114 if (!true)
1115 {
1116 }
1117 float x2 = mountedPlayer.velocity.X;
1118 return;
1119 }
1120 }
1121 }
class f__AnonymousType0<< Count > j__TPar
int _frameState
Definition Mount.cs:1866

References Terraria.Mount._frameState, Terraria.Player.controlUp, and j__TPar.