terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Hover()

bool Terraria.Mount.Hover ( Player mountedPlayer)
inline

Definition at line 922 of file Mount.cs.

923 {
924 int type = this._type;
925 int frameState = this._frameState;
926 float gravity = mountedPlayer.gravity;
927 bool slowFall = mountedPlayer.slowFall;
928 int flyTime = this._flyTime;
930 int frameState2 = this._frameState;
931 float y = mountedPlayer.velocity.Y;
932 if (type == 0)
933 {
934 }
935 int num = 1;
936 if (num == 0)
937 {
938 }
939 float gravDir = mountedPlayer.gravDir;
940 float x = mountedPlayer.position.X;
941 float y2 = mountedPlayer.position.Y;
942 int width = mountedPlayer.width;
943 bool wet = mountedPlayer.wet;
944 float gravDir2 = mountedPlayer.gravDir;
945 if (num == 0)
946 {
947 }
948 if (mountedPlayer.controlDown)
949 {
950 int num2 = 4719;
952 float gravity2 = mountedPlayer.gravity;
953 float gravDir3 = mountedPlayer.gravDir;
955 float fatigue = this._fatigue;
956 float fatigueMax = this._fatigueMax;
957 this._fatigue = y;
958 bool mountFishronSpecial = mountedPlayer.MountFishronSpecial;
959 int type2 = this._type;
960 return mountFishronSpecial;
961 }
962 int type3 = this._type;
963 Mount.MountData data = this._data;
964 float x2 = mountedPlayer.velocity.X;
965 float dashSpeed = data.dashSpeed;
966 int frame = this._frame;
967 float x3 = mountedPlayer.position.X;
968 float y3 = mountedPlayer.position.Y;
969 int width2 = mountedPlayer.width;
970 bool wet2 = mountedPlayer.wet;
971 return false;
972 }
class f__AnonymousType0<< Count > j__TPar
Mount.MountData _data
Definition Mount.cs:1845
float _fatigue
Definition Mount.cs:1878
int _frameState
Definition Mount.cs:1866
float _fatigueMax
Definition Mount.cs:1881

References Terraria.Mount._data, Terraria.Mount._fatigue, Terraria.Mount._fatigueMax, Terraria.Mount._flyTime, Terraria.Mount._frame, Terraria.Mount._frameState, Terraria.Mount._type, Terraria.Mount.MountData.dashSpeed, j__TPar, Terraria.Entity.position, Terraria.Entity.velocity, and Microsoft.Xna.Framework.Vector2.X.