terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TryBeginningFlight()

void Terraria.Mount.TryBeginningFlight ( Player mountedPlayer,
int state )
inline

Definition at line 1051 of file Mount.cs.

1052 {
1053 int frameState = this._frameState;
1054 if (this._active && this._data.usesHover)
1055 {
1056 int type = this._type;
1057 if (!mountedPlayer.controlUp && !mountedPlayer.controlDown)
1058 {
1059 bool controlJump = mountedPlayer.controlJump;
1060 if (!controlJump)
1061 {
1062 if (!controlJump)
1063 {
1064 }
1065 if (!true)
1066 {
1067 }
1068 float gravDir = mountedPlayer.gravDir;
1069 float x = mountedPlayer.position.X;
1070 float y = mountedPlayer.position.Y;
1071 int width = mountedPlayer.width;
1072 bool wet = mountedPlayer.wet;
1073 float gravDir2 = mountedPlayer.gravDir;
1074 int type2 = this._type;
1075 float y2 = mountedPlayer.position.Y;
1077 }
1078 }
1079 }
1080 }
class f__AnonymousType0<< Count > j__TPar
Mount.MountData _data
Definition Mount.cs:1845
int _frameState
Definition Mount.cs:1866

References Terraria.Mount._active, Terraria.Mount._data, Terraria.Mount._frameState, Terraria.Mount._type, Terraria.Player.controlUp, j__TPar, Terraria.Entity.position, and Microsoft.Xna.Framework.Vector2.Y.