terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ITownNPCProfile.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework.Graphics
;
3
using
ReLogic.Content
;
4
5
namespace
Terraria.GameContent
6
{
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// Token: 0x020007FB RID: 2043
8
public
interface
ITownNPCProfile
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{
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// Token: 0x06004190 RID: 16784
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int
RollVariation
();
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// Token: 0x06004191 RID: 16785
14
string
GetNameForVariant
(
NPC
npc);
15
16
// Token: 0x06004192 RID: 16786
17
Asset<Texture2D>
GetTextureNPCShouldUse
(
NPC
npc);
18
19
// Token: 0x06004193 RID: 16787
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int
GetHeadTextureIndex
(
NPC
npc);
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}
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}
ReLogic.Content.Asset
Definition
Asset.cs:10
Terraria.NPC
Definition
NPC.cs:20
Terraria.GameContent.ITownNPCProfile.GetNameForVariant
string GetNameForVariant(NPC npc)
Terraria.GameContent.ITownNPCProfile.GetTextureNPCShouldUse
Asset< Texture2D > GetTextureNPCShouldUse(NPC npc)
Terraria.GameContent.ITownNPCProfile.GetHeadTextureIndex
int GetHeadTextureIndex(NPC npc)
Terraria.GameContent.ITownNPCProfile.RollVariation
int RollVariation()
Terraria.GameContent.ITownNPCProfile
Definition
ITownNPCProfile.cs:9
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
ReLogic.Content
Definition
Asset.cs:7
System
Definition
__ComObject.cs:4
Terraria.GameContent
Definition
AchievementsHelper.cs:7
source
Terraria
GameContent
ITownNPCProfile.cs
Generated by
1.10.0