terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateLightningBunnySparks()

void Terraria.Gore.UpdateLightningBunnySparks ( )
inlineprivate

Definition at line 234 of file Gore.cs.

235 {
236 int num;
237 if (this.frameCounter == 0)
238 {
239 num = 1;
240 this.frameCounter = (byte)num;
241 if (num == 0)
242 {
243 }
244 int num2;
246 }
247 int num3 = this.timeLeft;
248 if (num == 0)
249 {
250 }
251 this.timeLeft = num;
252 int num4 = 17279;
253 float num5 = this.scale;
254 float x = this.position.X;
255 float y = this.position.Y;
257 float width = this.Width;
258 float height = this.Height;
259 if (num4 == 0)
260 {
261 }
262 if (num4 == 0)
263 {
264 }
265 float x2 = this.position.X;
266 float y2 = this.position.Y;
267 float x3 = this.velocity.X;
268 float y3 = this.velocity.Y;
271 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Gore.cs:445
Vector2 position
Definition Gore.cs:442
byte frameCounter
Definition Gore.cs:475
float Height
Definition Gore.cs:46
float Width
Definition Gore.cs:14
float scale
Definition Gore.cs:451
int timeLeft
Definition Gore.cs:469

References Terraria.Gore.frameCounter, Terraria.Gore.Height, j__TPar, Terraria.Gore.position, Terraria.Gore.scale, Terraria.Gore.timeLeft, Terraria.Gore.velocity, Terraria.Gore.Width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.