terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Get()

override string System.Xml.NameTable.Get ( string value)
inline

Definition at line 45 of file NameTable.cs.

46 {
47 while (value == null || value._stringLength == 0)
48 {
49 }
50 int num = this.hashCodeRandomizer;
51 long num2 = 0L;
52 char c = value[(int)num2];
53 int stringLength = value._stringLength;
54 int num3 = this.mask;
55 NameTable.Entry[] array = this.entries;
56 if (num2 != 0L)
57 {
58 while (num2 != 0L)
59 {
60 }
61 return;
62 }
63 }
class f__AnonymousType0<< Count > j__TPar
NameTable.Entry[] entries
Definition NameTable.cs:93

References System.array, System.Xml.NameTable.entries, System.Xml.NameTable.hashCodeRandomizer, j__TPar, System.L, System.Xml.NameTable.mask, and System.value.