terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Add() [2/2]

override string System.Xml.NameTable.Add ( string key)
inline

Definition at line 17 of file NameTable.cs.

18 {
19 while (key == null || key._stringLength == 0)
20 {
21 }
22 int num = this.hashCodeRandomizer;
23 long num2 = 0L;
24 char c = key[(int)num2];
25 int stringLength = key._stringLength;
26 int num3 = this.mask;
27 NameTable.Entry[] array = this.entries;
28 return this.AddEntry(key, (int)num2);
29 }
class f__AnonymousType0<< Count > j__TPar
NameTable.Entry[] entries
Definition NameTable.cs:93
string AddEntry(string str, int hashCode)
Definition NameTable.cs:66

References System.Xml.NameTable.AddEntry(), System.array, System.Xml.NameTable.entries, System.Xml.NameTable.hashCodeRandomizer, j__TPar, System.key, System.L, and System.Xml.NameTable.mask.