terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Activate()

IConstructionReturnMessage System.Runtime.Remoting.Activation.ContextLevelActivator.Activate ( IConstructionCallMessage ctorCall)
inline

Implements System.Runtime.Remoting.Activation.IActivator.

Definition at line 27 of file ContextLevelActivator.cs.

28 {
29 ClientActivatedIdentity clientActivatedIdentity;
30 RemotingServices.SetMessageTargetIdentity(ctorCall, clientActivatedIdentity);
31 if (ctorCall != null)
32 {
33 }
37 IActivator nextActivator = this.m_NextActivator;
38 long num = 0L;
39 int num2 = 4;
41 if (num == 0L)
42 {
43 if (num2 != 0)
44 {
45 }
46 IActivator nextActivator2 = this.m_NextActivator;
47 }
48 throw new OutOfMemoryException();
49 }
class f__AnonymousType0<< Count > j__TPar
static Context InternalSetContext(Context context)
Definition AppDomain.cs:171
static Context CreateNewContext(IConstructionCallMessage msg)
Definition Context.cs:395

References System.Runtime.Remoting.Contexts.Context.CreateNewContext(), System.AppDomain.InternalSetContext(), j__TPar, System.L, System.Runtime.Remoting.Activation.ContextLevelActivator.m_NextActivator, and System.Runtime.Remoting.RemotingServices.SetMessageTargetIdentity().