34 long entityId =
inv.entityId;
142 inv.TurnToAir(num != 0
L);
213 return default(
bool);
365 internal bool <.cctor>
b__38(
int i)
367 return default(
bool);
371 internal int <.cctor>
b__39(
int x,
int y)
390 internal bool <.cctor>
b__40(
int i)
392 return default(
bool);
396 internal int <.cctor>
b__41(
int x,
int y)
415 internal bool <.cctor>
b__42(
int i)
417 return default(
bool);
421 internal int <.cctor>
b__43(
int x,
int y)
440 internal bool <.cctor>
b__44(
int i)
442 return default(
bool);
446 internal int <.cctor>
b__45(
int x,
int y)
465 internal bool <.cctor>
b__46(
int i)
467 return default(
bool);
471 internal int <.cctor>
b__47(
int x,
int y)
490 internal bool <.cctor>
b__48(
int i)
492 return default(
bool);
496 internal int <.cctor>
b__49(
int x,
int y)
515 internal bool <.cctor>
b__50(
int i)
517 return default(
bool);
521 internal int <.cctor>
b__51(
int x,
int y)
540 internal bool <.cctor>
b__52(
int i)
542 return default(
bool);
546 internal int <.cctor>
b__53(
int x,
int y)
565 internal bool <.cctor>
b__54(
int i)
567 return default(
bool);
571 internal int <.cctor>
b__55(
int x,
int y)
590 internal bool <.cctor>
b__56(
int i)
592 return default(
bool);
596 internal int <.cctor>
b__57(
int x,
int y)
615 internal bool <.cctor>
b__58(
int i)
617 return default(
bool);
621 internal int <.cctor>
b__59(
int x,
int y)
640 internal bool <.cctor>
b__60(
int i)
642 return default(
bool);
646 internal int <.cctor>
b__61(
int x,
int y)
665 internal bool <.cctor>
b__62(
int i)
667 return default(
bool);
671 internal int <.cctor>
b__63(
int x,
int y)
690 internal bool <.cctor>
b__64(
int i)
692 return default(
bool);
696 internal int <.cctor>
b__65(
int x,
int y)
715 internal bool <.cctor>
b__66(
int i)
717 return default(
bool);
721 internal int <.cctor>
b__67(
int x,
int y)
740 internal bool <.cctor>
b__68(
int i)
742 return default(
bool);
746 internal int <.cctor>
b__69(
int x,
int y)
765 internal bool <.cctor>
b__70(
int i)
767 return default(
bool);
771 internal int <.cctor>
b__71(
int x,
int y)
790 internal bool <.cctor>
b__72(
int i)
792 return default(
bool);
796 internal int <.cctor>
b__73(
int x,
int y)
815 internal bool <.cctor>
b__74(
int i)
817 return default(
bool);
821 internal int <.cctor>
b__75(
int x,
int y)
840 internal bool <.cctor>
b__76(
int i)
842 return default(
bool);
846 internal int <.cctor>
b__77(
int x,
int y)
865 internal bool <.cctor>
b__78(
int i)
867 return default(
bool);
871 internal int <.cctor>
b__79(
int x,
int y)
890 internal bool <.cctor>
b__80(
int i)
892 return default(
bool);
896 internal int <.cctor>
b__81(
int x,
int y)
915 internal bool <.cctor>
b__82(
int i)
917 return default(
bool);
921 internal int <.cctor>
b__83(
int x,
int y)
940 internal bool <.cctor>
b__84(
int i)
942 return default(
bool);
946 internal int <.cctor>
b__85(
int x,
int y)
965 internal bool <.cctor>
b__86(
int i)
967 return default(
bool);
971 internal int <.cctor>
b__87(
int x,
int y)
990 internal bool <.cctor>
b__88(
int i)
992 return default(
bool);
996 internal int <.cctor>
b__89(
int x,
int y)
1015 internal bool <.cctor>
b__90(
int i)
1017 return default(
bool);
1021 internal int <.cctor>
b__91(
int x,
int y)
1040 internal bool <.cctor>
b__92(
int i)
1042 return default(
bool);
1046 internal int <.cctor>
b__93(
int x,
int y)
1065 internal bool <.cctor>
b__94(
int i)
1067 return default(
bool);
1071 internal int <.cctor>
b__95(
int x,
int y)
1090 internal bool <.cctor>
b__96(
int i)
1092 return default(
bool);
1096 internal int <.cctor>
b__97(
int x,
int y)
1115 internal bool <.cctor>
b__98(
int i)
1117 return default(
bool);
1121 internal int <.cctor>
b__99(
int x,
int y)
1140 internal bool <.cctor>
b__100(
int i)
1142 return default(
bool);
1146 internal int <.cctor>
b__101(
int x,
int y)
1165 internal bool <.cctor>
b__102(
int i)
1167 return default(
bool);
1171 internal int <.cctor>
b__103(
int x,
int y)
1190 internal bool <.cctor>
b__104(
int i)
1192 return default(
bool);
1196 internal int <.cctor>
b__105(
int x,
int y)
1215 internal bool <.cctor>
b__106(
int i)
1217 return default(
bool);
1221 internal int <.cctor>
b__107(
int x,
int y)
1240 internal bool <.cctor>
b__108(
int i)
1242 return default(
bool);
1246 internal int <.cctor>
b__109(
int x,
int y)
1265 internal bool <.cctor>
b__110(
int i)
1267 return default(
bool);
1271 internal int <.cctor>
b__111(
int x,
int y)
1290 internal int <.cctor>
b__112(
int x,
int y)
class f__AnonymousType0<< Count > j__TPar
static Player LocalPlayer
readonly Func< ItemSorting.ItemSortingLayer, Item[], List< int >, List< int > > SortingMethod
ItemSortingLayer(string name, Func< ItemSorting.ItemSortingLayer, Item[], List< int >, List< int > > method)
void Validate(List< int > indexesSortable, Item[] inv)
override string ToString()
static ItemSorting.ItemSortingLayer MiscWiring
static ItemSorting.ItemSortingLayer PotionsLife
static ItemSorting.ItemSortingLayer EquipCart
static ItemSorting.ItemSortingLayer PotionsHairDyes
static ItemSorting.ItemSortingLayer LastNotTrash
static ItemSorting.ItemSortingLayer MiscMaterials
static ItemSorting.ItemSortingLayer ArmorVanity
static ItemSorting.ItemSortingLayer ToolsHamaxes
static ItemSorting.ItemSortingLayer PotionsDyes
static ItemSorting.ItemSortingLayer ToolsAmmoLeftovers
static ItemSorting.ItemSortingLayer MiscRopes
static ItemSorting.ItemSortingLayer ArmorAccessories
static ItemSorting.ItemSortingLayer ToolsTerraforming
static ItemSorting.ItemSortingLayer LastTrash
static ItemSorting.ItemSortingLayer EquipMount
static ItemSorting.ItemSortingLayer WeaponsMinions
static ItemSorting.ItemSortingLayer PotionsElixirs
static ItemSorting.ItemSortingLayer MiscValuables
static ItemSorting.ItemSortingLayer EquipGrapple
static ItemSorting.ItemSortingLayer PotionsMana
static ItemSorting.ItemSortingLayer ToolsAxes
static ItemSorting.ItemSortingLayer LastTilesImportant
static ItemSorting.ItemSortingLayer EquipVanityPet
static ItemSorting.ItemSortingLayer MiscPainting
static ItemSorting.ItemSortingLayer WeaponsAmmo
static ItemSorting.ItemSortingLayer WeaponsMelee
static ItemSorting.ItemSortingLayer ToolsHammers
static ItemSorting.ItemSortingLayer EquipLightPet
static ItemSorting.ItemSortingLayer ToolsPickaxes
static ItemSorting.ItemSortingLayer LastMaterials
static ItemSorting.ItemSortingLayer WeaponsAssorted
static ItemSorting.ItemSortingLayer WeaponsMagic
static ItemSorting.ItemSortingLayer PotionsBuffs
static ItemSortingLayers()
static ItemSorting.ItemSortingLayer MiscExtractinator
static ItemSorting.ItemSortingLayer WeaponsRanged
static ItemSorting.ItemSortingLayer LastTilesCommon
static ItemSorting.ItemSortingLayer ToolsPicksaws
static ItemSorting.ItemSortingLayer ArmorCombat
static void FillAmmoFromInventory()
static void Sort(Item[] inv, bool fromChest, params int[] ignoreSlots)
static Dictionary< string, List< int > > _layerWhiteLists
static void SetupSortingPriorities()
static List< ItemSorting.ItemSortingLayer > _layerList
static void SortInventory()
static void TrySlidingUp(Item[] inv, int slot, int minimumIndex)
static void SetupWhiteLists()
static void ClearAmmoSlotSpaces()
static void RefillItemStack(Item[] inv, Item itemToRefill, int loopStartIndex, int loopEndIndex)
static int[] CoinsSplit(long count)