terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlayerItemSlotID()

static Terraria.ID.PlayerItemSlotID.PlayerItemSlotID ( )
inlinestaticprivate

Definition at line 9 of file PlayerItemSlotID.cs.

10 {
11 int num = PlayerItemSlotID.AllocateSlots(58, true);
12 int num2 = PlayerItemSlotID.AllocateSlots(1, true);
13 int num3 = PlayerItemSlotID.AllocateSlots(20, true);
14 int num4 = PlayerItemSlotID.AllocateSlots(10, true);
15 int num5 = PlayerItemSlotID.AllocateSlots(5, true);
16 int num6 = PlayerItemSlotID.AllocateSlots(5, true);
17 long num7 = 0L;
18 int num8 = PlayerItemSlotID.AllocateSlots(40, num7 != 0L);
19 long num9 = 0L;
20 int num10 = PlayerItemSlotID.AllocateSlots(40, num9 != 0L);
21 long num11 = 0L;
22 int num12 = PlayerItemSlotID.AllocateSlots(1, num11 != 0L);
23 long num13 = 0L;
24 int num14 = PlayerItemSlotID.AllocateSlots(40, num13 != 0L);
25 int num15 = PlayerItemSlotID.AllocateSlots(40, true);
26 int num16 = PlayerItemSlotID.AllocateSlots(20, true);
27 int num17 = PlayerItemSlotID.AllocateSlots(10, true);
28 int num18 = PlayerItemSlotID.AllocateSlots(20, true);
29 int num19 = PlayerItemSlotID.AllocateSlots(10, true);
30 int num20 = PlayerItemSlotID.AllocateSlots(20, true);
31 int num21 = PlayerItemSlotID.AllocateSlots(10, true);
32 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.ID.PlayerItemSlotID.AllocateSlots(), j__TPar, and System.L.