terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Fallback() [2/2]

override bool System.Text.EncoderReplacementFallbackBuffer.Fallback ( char charUnknownHigh,
char charUnknownLow,
int index )
inline

Definition at line 54 of file EncoderReplacementFallbackBuffer.cs.

55 {
56 if (!true)
57 {
58 }
59 bool flag = char.IsHighSurrogate(charUnknownHigh);
60 if (!true)
61 {
62 }
63 bool flag2 = char.IsLowSurrogate(charUnknownLow);
64 if (this._fallbackCount == 0)
65 {
66 }
67 int num = char.ConvertToUtf32(charUnknownHigh, charUnknownLow);
68 base.ThrowLastCharRecursive(num);
69 int stringLength = this._strDefault._stringLength;
71 return "charUnknownHigh" != null;
72 }
class f__AnonymousType0<< Count > j__TPar

References System.Text.EncoderReplacementFallbackBuffer._fallbackCount, System.Text.EncoderReplacementFallbackBuffer._strDefault, and j__TPar.