terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ActuallyPlaceExplosive()

void Terraria.GameContent.Biomes.DeadMansChestBiome.ActuallyPlaceExplosive ( Point position)
inlineprivate

Definition at line 320 of file DeadMansChestBiome.cs.

321 {
322 if (!true)
323 {
324 }
325 long num = 0L;
326 Tile tile;
327 tile.frameY = (short)num;
328 long num2 = 0L;
329 tile.frameX = (short)num2;
330 long num3 = 0L;
331 tile.slope((byte)num3);
332 long num4 = 0L;
333 tile.halfBrick(num4 != 0L);
334 if (!true)
335 {
336 }
337 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.halfBrick(), j__TPar, System.L, and Terraria.Tile.slope().