terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ IsGoodSpotsForExplosive()

bool Terraria.GameContent.Biomes.DeadMansChestBiome.IsGoodSpotsForExplosive ( int x,
int y )
inlineprivate

Definition at line 156 of file DeadMansChestBiome.cs.

157 {
158 int num = 1;
159 if (num == 0)
160 {
161 }
162 Tile tile;
163 bool flag = tile.active();
164 if (num == 0)
165 {
166 }
167 if (num != 0)
168 {
169 return;
170 }
171 if (num == 0)
172 {
173 }
174 if (num == 0)
175 {
176 return;
177 }
178 if (num == 0)
179 {
180 }
181 if (num != 0)
182 {
183 return;
184 }
185 if (num == 0)
186 {
187 }
188 if (num != 0)
189 {
190 return;
191 }
192 }

References Terraria.Tile.active().