terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TurnGoldChestIntoDeadMansChest()

void Terraria.GameContent.Biomes.DeadMansChestBiome.TurnGoldChestIntoDeadMansChest ( Point position)
inlineprivate

Definition at line 256 of file DeadMansChestBiome.cs.

257 {
258 int num = 1;
259 if (num == 0)
260 {
261 }
262 int num2 = 467;
263 Tile tile;
264 tile.type = (ushort)num2;
265 tile.frameX = (short)num2;
266 tile.frameY = (short)num2;
268 int num3 = 3;
269 if (random.Next(num3) == 0)
270 {
271 if (num == 0)
272 {
273 }
274 if (num == 0)
275 {
276 }
277 Item item;
278 if (num != 0 && item != null && item == null)
279 {
280 throw new ArrayTypeMismatchException();
281 }
282 if (43134976 == 0)
283 {
284 }
285 }
286 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.WorldBuilding.GenBase._random, System.item, j__TPar, and Terraria.Utilities.UnifiedRandom.Next().