terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PropertyAttributes.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Reflection
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{
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// Token: 0x020004E7 RID: 1255
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[Flags]
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public
enum
PropertyAttributes
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{
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// Token: 0x0400140A RID: 5130
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None
= 0,
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// Token: 0x0400140B RID: 5131
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SpecialName
= 512,
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// Token: 0x0400140C RID: 5132
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RTSpecialName
= 1024,
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// Token: 0x0400140D RID: 5133
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HasDefault
= 4096,
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// Token: 0x0400140E RID: 5134
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Reserved2
= 8192,
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// Token: 0x0400140F RID: 5135
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Reserved3
= 16384,
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// Token: 0x04001410 RID: 5136
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Reserved4
= 32768,
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// Token: 0x04001411 RID: 5137
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ReservedMask
= 62464
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}
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}
System.Reflection.PropertyAttributes
PropertyAttributes
Definition
PropertyAttributes.cs:8
System.Reflection.PropertyAttributes.Reserved2
@ Reserved2
System.Reflection.FieldAttributes.HasDefault
@ HasDefault
System.Reflection.ParameterAttributes.Reserved4
@ Reserved4
System.Reflection.ParameterAttributes.Reserved3
@ Reserved3
System.Reflection.EventAttributes.ReservedMask
@ ReservedMask
System.Reflection.EventAttributes.RTSpecialName
@ RTSpecialName
System.Reflection.EventAttributes.SpecialName
@ SpecialName
System.Reflection.AssemblyNameFlags.None
@ None
System.Reflection
Definition
AmbiguousMatchException.cs:5
System
Definition
__ComObject.cs:4
source
mscorlib
System
Reflection
PropertyAttributes.cs
Generated by
1.10.0