terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AdjustSpecialSpawnRulesForVisuals()

void Terraria.GameContent.Bestiary.UnlockableNPCEntryIcon.AdjustSpecialSpawnRulesForVisuals ( EntryIconDrawSettings settings)
inlineprivate

Definition at line 89 of file UnlockableNPCEntryIcon.cs.

90 {
91 int num = 1;
92 if (num == 0)
93 {
94 }
95 int npcNetId = this._npcNetId;
96 float[] ai;
97 if (num == 0)
98 {
99 NPC npcCache = this._npcCache;
100 float x = npcCache.position.X;
101 float y = npcCache.position.Y;
102 float rotation = npcCache.rotation;
103 if (npcCache == null)
104 {
105 }
106 ai = this._npcCache.ai;
107 }
108 int num2 = this.lastFrameVisualsUpdated;
109 if (ai == null)
110 {
111 }
112 if (ai == null)
113 {
114 }
115 int npcNetId2 = this._npcNetId;
116 NPC npcCache2 = this._npcCache;
117 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
float[] ai
Definition NPC.cs:11384

References Terraria.GameContent.Bestiary.UnlockableNPCEntryIcon._npcCache, Terraria.GameContent.Bestiary.UnlockableNPCEntryIcon._npcNetId, Terraria.NPC.ai, j__TPar, Terraria.GameContent.Bestiary.UnlockableNPCEntryIcon.lastFrameVisualsUpdated, Terraria.Entity.position, and Microsoft.Xna.Framework.Vector2.X.