terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AssemblyLoadEventArgs.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Reflection
;
3
using
System.Runtime.CompilerServices
;
4
5
namespace
System
6
{
7
// Token: 0x0200008A RID: 138
8
public
class
AssemblyLoadEventArgs
:
EventArgs
9
{
10
// Token: 0x060003FF RID: 1023 RVA: 0x0000C550 File Offset: 0x0000A750
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public
AssemblyLoadEventArgs
(
Assembly
loadedAssembly
)
12
{
13
if
(!
true
)
14
{
15
}
16
base
..ctor();
17
this.<
LoadedAssembly
>
k__BackingField
=
loadedAssembly
;
18
}
19
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// Token: 0x040001E5 RID: 485
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[
CompilerGenerated
]
22
private
readonly
Assembly <LoadedAssembly>
k__BackingField
;
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}
24
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.AssemblyLoadEventArgs.k__BackingField
readonly Assembly< LoadedAssembly > k__BackingField
Definition
AssemblyLoadEventArgs.cs:22
System.AssemblyLoadEventArgs.AssemblyLoadEventArgs
AssemblyLoadEventArgs(Assembly loadedAssembly)
Definition
AssemblyLoadEventArgs.cs:11
System.AssemblyLoadEventArgs
Definition
AssemblyLoadEventArgs.cs:9
System.EventArgs
Definition
EventArgs.cs:8
System.Reflection.Assembly
Definition
Assembly.cs:19
System.Reflection
Definition
AmbiguousMatchException.cs:5
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:4
System
Definition
__ComObject.cs:4
source
mscorlib
System
AssemblyLoadEventArgs.cs
Generated by
1.10.0