terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AdjustmentsForWolfMount()

void Terraria.DataStructures.PlayerDrawSet.AdjustmentsForWolfMount ( )
inlineprivate

Definition at line 63 of file PlayerDrawSet.cs.

64 {
65 Player player = this.drawPlayer;
66 int num = 1;
67 this.hideEntirePlayer = num != 0;
68 int direction = player.direction;
69 float x = this.Position.X;
70 float y = this.Position.Y;
71 if (direction == 0)
72 {
73 }
75 float x2 = this.Position.X;
76 Item item = this.heldItem;
77 int direction2 = player2.direction;
79 int heldProj = player2.heldProj;
80 byte useStyle = item.useStyle;
81 float x3 = this.ItemLocation.X;
82 float y2 = this.ItemLocation.Y;
83 if (direction2 == 0)
84 {
85 }
87 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.direction, Terraria.DataStructures.PlayerDrawSet.drawPlayer, Terraria.DataStructures.PlayerDrawSet.heldItem, System.item, Terraria.DataStructures.PlayerDrawSet.ItemLocation, j__TPar, Terraria.DataStructures.PlayerDrawSet.Position, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.