terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FigureCheckType()

static TELogicSensor.LogicCheckType Terraria.GameContent.Tile_Entities.TELogicSensor.FigureCheckType ( int x,
int y,
[Out] bool on )
inlinestatic

Definition at line 189 of file TELogicSensor.cs.

190 {
191 int num = 1;
192 if (num == 0)
193 {
194 }
195 long num2 = 0L;
196 bool flag = WorldGen.InWorld(0, x, (int)num2);
197 if (num == 0)
198 {
199 }
200 Tile tile;
201 short frameY = tile.frameY;
202 if (36409 == 0)
203 {
204 }
205 y.m_value = num;
206 return (TELogicSensor.LogicCheckType)42186880;
207 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.frameY, Terraria.WorldGen.InWorld(), j__TPar, and System.L.

Referenced by Terraria.GameContent.Tile_Entities.TELogicSensor.FigureCheckState(), and Terraria.GameContent.Tile_Entities.TELogicSensor.Hook_AfterPlacement().