terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RandomisePlayer()

void GUIPlayerCreateMenu.RandomisePlayer ( )
inline

Definition at line 587 of file GUIPlayerCreateMenu.cs.

588 {
589 if (!true)
590 {
591 }
594 Color color = Main.randColor();
596 byte r = Main.PendingPlayer.eyeColor.R;
597 byte g = Main.PendingPlayer.eyeColor.G;
598 byte b = Main.PendingPlayer.eyeColor.B;
620 int[] array = this.actualStyleOrder;
622 int[] array2 = this.actualStyleOrder;
624 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Graphics.Color randColor()
Definition Main.cs:13774
static Player PendingPlayer
Definition Main.cs:2715
Microsoft.Xna.Framework.Graphics.Color eyeColor
Definition Player.cs:22619

References actualStyleOrder, System.array, Terraria.Player.eyeColor, j__TPar, Terraria.Main.PendingPlayer, and Terraria.Main.randColor().

Referenced by DrawInfo(), and Setup().