terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HMACSHA1.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices
;
3
4
namespace
System.Security.Cryptography
5
{
6
// Token: 0x020002DD RID: 733
7
[
ComVisible
(
true
)]
8
public
class
HMACSHA1
:
HMAC
9
{
10
// Token: 0x060018AD RID: 6317 RVA: 0x00034E18 File Offset: 0x00033018
11
public
HMACSHA1
()
12
{
13
if
(!
true
)
14
{
15
}
16
byte
[]
array
=
Utils
.
GenerateRandom
(64);
17
}
18
19
// Token: 0x060018AE RID: 6318 RVA: 0x00034E34 File Offset: 0x00033034
20
public
HMACSHA1
(
byte
[]
key
)
21
{
22
}
23
24
// Token: 0x060018AF RID: 6319 RVA: 0x00034E44 File Offset: 0x00033044
25
public
HMACSHA1
(
byte
[]
key
,
bool
useManagedSha1
)
26
{
27
this.blockSizeValue
= 64;
28
base
..ctor();
29
this.m_hashName
=
"SHA1"
;
30
this.HashSizeValue
= 160;
31
base
.InitializeKey(
key
);
32
}
33
}
34
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Security.Cryptography.HMACSHA1.HMACSHA1
HMACSHA1(byte[] key, bool useManagedSha1)
Definition
HMACSHA1.cs:25
System.Security.Cryptography.HMACSHA1.HMACSHA1
HMACSHA1()
Definition
HMACSHA1.cs:11
System.Security.Cryptography.HMACSHA1.HMACSHA1
HMACSHA1(byte[] key)
Definition
HMACSHA1.cs:20
System.Security.Cryptography.HMACSHA1
Definition
HMACSHA1.cs:9
System.Security.Cryptography.HMAC
Definition
HMAC.cs:10
System.Security.Cryptography.Utils.GenerateRandom
static byte[] GenerateRandom(int keySize)
Definition
Utils.cs:47
System.Security.Cryptography.Utils
Definition
Utils.cs:8
System.Runtime.InteropServices
Definition
_Activator.cs:4
System.Security.Cryptography
Definition
Aes.cs:5
System.ExceptionArgument.key
@ key
System.ExceptionArgument.array
@ array
System
Definition
__ComObject.cs:4
source
mscorlib
System
Security
Cryptography
HMACSHA1.cs
Generated by
1.10.0