terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HMACSHA1.cs
Go to the documentation of this file.
1using System;
3
5{
6 // Token: 0x020002DD RID: 733
7 [ComVisible(true)]
8 public class HMACSHA1 : HMAC
9 {
10 // Token: 0x060018AD RID: 6317 RVA: 0x00034E18 File Offset: 0x00033018
11 public HMACSHA1()
12 {
13 if (!true)
14 {
15 }
16 byte[] array = Utils.GenerateRandom(64);
17 }
18
19 // Token: 0x060018AE RID: 6318 RVA: 0x00034E34 File Offset: 0x00033034
20 public HMACSHA1(byte[] key)
21 {
22 }
23
24 // Token: 0x060018AF RID: 6319 RVA: 0x00034E44 File Offset: 0x00033044
25 public HMACSHA1(byte[] key, bool useManagedSha1)
26 {
28 base..ctor();
29 this.m_hashName = "SHA1";
31 base.InitializeKey(key);
32 }
33 }
34}
class f__AnonymousType0<< Count > j__TPar
HMACSHA1(byte[] key, bool useManagedSha1)
Definition HMACSHA1.cs:25
static byte[] GenerateRandom(int keySize)
Definition Utils.cs:47