terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void Terraria.Star.Update ( )
inline

Definition at line 87 of file Star.cs.

88 {
89 bool flag;
90 float num2;
91 if (this.falling)
92 {
93 flag = this.hidden;
94 if (!flag)
95 {
96 int num = this.fallTime;
97 float x = this.position.X;
98 float y = this.position.Y;
99 float x2 = this.fallSpeed.X;
100 float y2 = this.fallSpeed.Y;
102 int num3 = 1;
103 this.hidden = num3 != 0;
104 if (num3 == 0)
105 {
106 }
107 if (num3 != 0)
108 {
109 int num4 = 1;
110 this.hidden = num4 != 0;
111 }
112 float num5 = this.twinkle;
113 float num6 = this.twinkleSpeed;
116 float num7 = this.rotation;
119 return;
120 }
121 }
122 float num8 = this.fadeIn;
123 float num9;
124 if (!flag)
125 {
126 num9 = this.fadeIn;
127 }
129 float num10 = this.twinkle;
130 float num11 = this.twinkleSpeed;
133 num2 = this.rotation;
134 float num12 = this.rotationSpeed;
135 }
class f__AnonymousType0<< Count > j__TPar
float twinkleSpeed
Definition Star.cs:173
bool hidden
Definition Star.cs:182
Vector2 position
Definition Star.cs:158
float fadeIn
Definition Star.cs:200
float twinkle
Definition Star.cs:170
int fallTime
Definition Star.cs:188
Vector2 fallSpeed
Definition Star.cs:185
bool falling
Definition Star.cs:179
float rotationSpeed
Definition Star.cs:176
float rotation
Definition Star.cs:164

References Terraria.Star.fadeIn, Terraria.Star.falling, Terraria.Star.fallSpeed, Terraria.Star.fallTime, Terraria.Star.hidden, j__TPar, Terraria.Star.position, Terraria.Star.rotation, Terraria.Star.rotationSpeed, Terraria.Star.twinkle, Terraria.Star.twinkleSpeed, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.