terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Decode()

string System.Globalization.Bootstring.Decode ( string s,
int offset )
inlineinherited

Definition at line 88 of file Bootstring.cs.

89 {
90 int num = this.initial_bias;
91 int stringLength = s._stringLength;
92 long num2 = 0L;
93 long num3 = 0L;
94 char c = s[(int)num3];
95 char c2 = this.delimiter;
96 int stringLength2 = s._stringLength;
97 long num4;
98 if (num2 != 0L)
99 {
100 num4 = 0L;
101 }
102 int stringLength3 = s._stringLength;
103 int num5 = this.base_num;
104 long num6 = 0L;
105 int num7 = this.base_num;
106 int num8 = this.tmin;
107 int num9 = this.tmax;
108 int num10 = this.base_num;
109 long num11 = 0L;
110 int num12 = this.Adapt((int)num11, (int)num6, num4 != 0L);
111 int stringLength4 = s._stringLength;
112 return s;
113 }
class f__AnonymousType0<< Count > j__TPar
int Adapt(int delta, int numPoints, bool firstTime)
Definition Bootstring.cs:60

References System.Globalization.Bootstring.Adapt(), System.Globalization.Bootstring.base_num, System.Globalization.Bootstring.delimiter, System.Globalization.Bootstring.initial_bias, j__TPar, System.L, System.s, System.Globalization.Bootstring.tmax, and System.Globalization.Bootstring.tmin.

Referenced by System.Globalization.IdnMapping.ToUnicode().