terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Physics.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine
5
{
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// Token: 0x02000002 RID: 2
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[
StaticAccessor
(
"GetPhysicsManager()"
,
StaticAccessorType
.Dot)]
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[
NativeHeader
(
"Modules/Physics/PhysicsManager.h"
)]
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public
class
Physics
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{
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.Physics
Definition
Physics.cs:10
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.PhysicsModule
UnityEngine
Physics.cs
Generated by
1.10.0