terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SurfaceBackgroundID.cs
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1using System;
2
3namespace Terraria.ID
4{
5 // Token: 0x020005F4 RID: 1524
6 public static class SurfaceBackgroundID
7 {
8 // Token: 0x04006FB0 RID: 28592
9 public const int Forest1 = 0;
10
11 // Token: 0x04006FB1 RID: 28593
12 public const int Corruption = 1;
13
14 // Token: 0x04006FB2 RID: 28594
15 public const int Desert = 2;
16
17 // Token: 0x04006FB3 RID: 28595
18 public const int Jungle = 3;
19
20 // Token: 0x04006FB4 RID: 28596
21 public const int Ocean = 4;
22
23 // Token: 0x04006FB5 RID: 28597
24 public const int GoodEvilDesert = 5;
25
26 // Token: 0x04006FB6 RID: 28598
27 public const int Hallow = 6;
28
29 // Token: 0x04006FB7 RID: 28599
30 public const int Snow = 7;
31
32 // Token: 0x04006FB8 RID: 28600
33 public const int Crimson = 8;
34
35 // Token: 0x04006FB9 RID: 28601
36 public const int Mushroom = 9;
37
38 // Token: 0x04006FBA RID: 28602
39 public const int Forest2 = 10;
40
41 // Token: 0x04006FBB RID: 28603
42 public const int Forest3 = 11;
43
44 // Token: 0x04006FBC RID: 28604
45 public const int Forest4 = 12;
46
47 // Token: 0x04006FBD RID: 28605
48 public const int Empty = 13;
49 }
50}