static bool ShouldSandstormDustPersist()
static float IntendedSeverity
const int SANDSTORM_DURATION_MINIMUM
static void ChangeSeverityIntentions()
static void StartSandstorm()
static void HandleEffectAndSky(bool toState)
const int SANDSTORM_DURATION_MAXIMUM
static bool HasSufficientWind()
static void StopSandstorm()
static void UpdateSeverity()
static SceneMetrics SceneMetrics
static bool UseStormEffects