terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Ionic.Zip.ZipOutputStream Member List

This is the complete list of members for Ionic.Zip.ZipOutputStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_alternateEncodingIonic.Zip.ZipOutputStreamprivate
_alternateEncodingUsageIonic.Zip.ZipOutputStreamprivate
_anyEntriesUsedZip64Ionic.Zip.ZipOutputStreamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_commentIonic.Zip.ZipOutputStreamprivate
_currentEntryIonic.Zip.ZipOutputStreamprivate
_deflaterIonic.Zip.ZipOutputStreamprivate
_directoryNeededZip64Ionic.Zip.ZipOutputStreamprivate
_disposedIonic.Zip.ZipOutputStreamprivate
_DontIgnoreCaseIonic.Zip.ZipOutputStreamprivate
_encryptionIonic.Zip.ZipOutputStreamprivate
_encryptorIonic.Zip.ZipOutputStreamprivate
_entriesWrittenIonic.Zip.ZipOutputStreamprivate
_entryCountIonic.Zip.ZipOutputStreamprivate
_entryOutputStreamIonic.Zip.ZipOutputStreamprivate
_exceptionPendingIonic.Zip.ZipOutputStreamprivate
_FinishCurrentEntry()Ionic.Zip.ZipOutputStreaminlineprivate
_identitySystem.MarshalByRefObjectprivate
_Init(Stream stream, bool leaveOpen, string name)Ionic.Zip.ZipOutputStreaminlineprivate
_InitiateCurrentEntry(bool finishing)Ionic.Zip.ZipOutputStreaminlineprivate
_leaveUnderlyingStreamOpenIonic.Zip.ZipOutputStreamprivate
_nameIonic.Zip.ZipOutputStreamprivate
_needToWriteEntryHeaderIonic.Zip.ZipOutputStreamprivate
_outputCounterIonic.Zip.ZipOutputStreamprivate
_outputStreamIonic.Zip.ZipOutputStreamprivate
_passwordIonic.Zip.ZipOutputStreampackage
_timestampIonic.Zip.ZipOutputStreamprivate
_zip64Ionic.Zip.ZipOutputStreampackage
AlternateEncodingIonic.Zip.ZipOutputStream
AlternateEncodingUsageIonic.Zip.ZipOutputStream
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
CanReadIonic.Zip.ZipOutputStream
CanSeekIonic.Zip.ZipOutputStream
CanTimeoutSystem.IO.Stream
CanWriteIonic.Zip.ZipOutputStream
Close()System.IO.Streaminlinevirtual
CodecBufferSizeIonic.Zip.ZipOutputStream
CommentIonic.Zip.ZipOutputStream
CompressionLevelIonic.Zip.ZipOutputStream
CompressionMethodIonic.Zip.ZipOutputStream
ContainsEntry(string name)Ionic.Zip.ZipOutputStreaminline
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CreateObjRef(Type requestedType)System.MarshalByRefObjectinlinevirtual
DefaultEncodingIonic.Zip.ZipOutputStreamstatic
Dispose(bool disposing)Ionic.Zip.ZipOutputStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
EnableZip64Ionic.Zip.ZipOutputStream
EncryptionIonic.Zip.ZipOutputStream
EndRead(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()Ionic.Zip.ZipOutputStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Streaminlinevirtual
g__FinishReadAsync(Task< int > readTask, byte[] localBuffer, Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
IgnoreCaseIonic.Zip.ZipOutputStream
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
InsureUniqueEntry(ZipEntry ze1)Ionic.Zip.ZipOutputStreaminlineprivate
k__BackingFieldIonic.Zip.ZipOutputStreamprivate
k__BackingFieldIonic.Zip.ZipOutputStreamprivate
k__BackingFieldIonic.Zip.ZipOutputStreamprivate
k__BackingFieldIonic.Zip.ZipOutputStreamprivate
LengthIonic.Zip.ZipOutputStream
MarshalByRefObject()System.MarshalByRefObjectinlineprotected
NameIonic.Zip.ZipOutputStreampackage
NullSystem.IO.Streamstatic
ObjectIdentitySystem.MarshalByRefObjectpackage
OutputStreamIonic.Zip.ZipOutputStreampackage
OutputUsedZip64Ionic.Zip.ZipOutputStream
PasswordIonic.Zip.ZipOutputStream
PositionIonic.Zip.ZipOutputStream
ProvisionalAlternateEncodingIonic.Zip.ZipOutputStream
PutNextEntry(string entryName)Ionic.Zip.ZipOutputStreaminline
Read(byte[] buffer, int offset, int count)Ionic.Zip.ZipOutputStreaminline
System::IO::Stream.Read(Span< byte > buffer)System.IO.Streaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(Memory< byte > buffer, [Optional] CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadByte()System.IO.Streaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin origin)Ionic.Zip.ZipOutputStreaminline
SetLength(long value)Ionic.Zip.ZipOutputStreaminline
StrategyIonic.Zip.ZipOutputStream
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
TimestampIonic.Zip.ZipOutputStream
ToString()Ionic.Zip.ZipOutputStreaminline
UseUnicodeAsNecessaryIonic.Zip.ZipOutputStream
Write(byte[] buffer, int offset, int count)Ionic.Zip.ZipOutputStreaminline
System::IO::Stream.Write(ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, [Optional] CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteTimeoutSystem.IO.Stream
ZipOutputStream(Stream stream)Ionic.Zip.ZipOutputStreaminline
ZipOutputStream(string fileName)Ionic.Zip.ZipOutputStreaminline
ZipOutputStream(Stream stream, bool leaveOpen)Ionic.Zip.ZipOutputStreaminline