terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUITransactionButton Member List

This is the complete list of members for GUITransactionButton, including all inherited members.

disableControllerInputGUITransactionButtonstatic
Draw(TransactionButton_Layout layout, GUITransactionButton.DrawItemHandler itemHandler, Microsoft.Xna.Framework.Vector2 itemSize, string label, bool disabled, float scale, bool forcePressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Item item, string label, bool disabled, float scale, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, string label, bool disabled, float scale, Microsoft.Xna.Framework.Graphics.Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, Rectangle srcRect, string label, bool disabled, float scale, Microsoft.Xna.Framework.Graphics.Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
Draw(TransactionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, Rectangle srcRect, Microsoft.Xna.Framework.Graphics.Texture2D itemTextureHighlight, Rectangle srcRectHighlight, string label, bool disabled, float scale, Microsoft.Xna.Framework.Graphics.Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false)GUITransactionButtoninlinestatic
DrawBacking(TransactionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D backing, Microsoft.Xna.Framework.Graphics.Texture2D additionalBacking, Microsoft.Xna.Framework.Graphics.Color backingColour, Microsoft.Xna.Framework.Graphics.Color additionalbackingColour, Microsoft.Xna.Framework.Graphics.Texture2D border, Microsoft.Xna.Framework.Graphics.Color borderColour, float scale, bool over)GUITransactionButtoninlineprivatestatic
DrawControlIcon(TransactionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D backing, Microsoft.Xna.Framework.Graphics.Color iconColour, float scale, bool hasControllerFocus)GUITransactionButtoninlineprivatestatic
DrawItem(TransactionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D backing, Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, Microsoft.Xna.Framework.Graphics.Color itemColour, float scale)GUITransactionButtoninlineprivatestatic
DrawLabel(TransactionButton_Layout layout, string label, Microsoft.Xna.Framework.Graphics.Color labelColour, bool over)GUITransactionButtoninlineprivatestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, GUITransactionButton.DrawItemHandler itemHandler, Microsoft.Xna.Framework.Vector2 itemSize, string label, bool disabled, float scale, bool forcePressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Item item, string label, bool disabled, float scale, bool forcedPressed=false, bool hasControllerFocus=true, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false, bool addTouchBanner=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, string label, bool disabled, float scale, Microsoft.Xna.Framework.Graphics.Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, Rectangle srcRect, string label, bool disabled, float scale, Microsoft.Xna.Framework.Graphics.Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
DrawWithBanner(TransactionButton_Layout layout, GUIControlsBanner.ActionSource source, ControllerActionButton action, Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, Rectangle srcRect, Microsoft.Xna.Framework.Graphics.Texture2D itemTextureHighlight, Rectangle srcRectHighlight, string label, bool disabled, float scale, Microsoft.Xna.Framework.Graphics.Color? overloadedItemColour, bool forcedPressed=false, bool hasControllerFocus=false, bool forceOver=false, bool disablePressedState=false, bool drawWhenControllerConnected=false)GUITransactionButtoninlinestatic
GetOverloadedPickingRegion(TransactionButton_Layout layout, float scale)GUITransactionButtoninlinestatic
GetPickRegion(TransactionButton_Layout layout)GUITransactionButtoninlinestatic
GetRegion(TransactionButton_Layout layout)GUITransactionButtoninlinestatic
HandleControllerAction(TransactionButton_Layout layout, ControllerActionButton action, string label, bool disabled, bool disablePressedState, bool hasControllerFocus)GUITransactionButtoninlineprivatestatic
InputState enum nameGUITransactionButton
LoadButtonRegion(TransactionButton_Layout layout, float scale)GUITransactionButtoninlinestatic