11 [
NativeHeader(
"Modules/AndroidJNI/Public/AndroidAssetPacksBindingsHelpers.h")]
43 base..ctor(
"com.unity3d.player.IAssetPackManagerDownloadStatusCallback");
75 base..ctor(
"com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback");
102 base..ctor(
"com.unity3d.player.IAssetPackManagerStatusQueryCallback");
class f__AnonymousType0<< Count > j__TPar
void onStatusUpdate(string assetPackName, int assetPackStatus, long assetPackSize, long assetPackBytesDownloaded, int assetPackTransferProgress, int assetPackErrorCode)
Action< AndroidAssetPackInfo > m_Callback
AssetPackManagerDownloadStatusCallback(Action< AndroidAssetPackInfo > callback, string[] assetPacks)
AssetPackManagerMobileDataConfirmationCallback(Action< AndroidAssetPackUseMobileDataRequestResult > callback)
Action< AndroidAssetPackUseMobileDataRequestResult > m_Callback
void onMobileDataConfirmationResult(bool allowed)
List< string > m_AssetPackNames
void onStatusResult(long totalBytes, string[] assetPackNames, int[] assetPackStatuses, int[] assetPackErrorCodes)
AssetPackManagerStatusQueryCallback(Action< ulong, AndroidAssetPackState[]> callback, string[] assetPacks)
List< AndroidAssetPackState > m_States
Action< ulong, AndroidAssetPackState[]> m_Callback
static AndroidJavaObject GetAssetPackManager()
static AndroidJavaObject s_JavaPlayAssetDeliveryWrapper