terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BaseVertexEffect.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic
;
3
using
System.ComponentModel
;
4
5
namespace
UnityEngine.UI
6
{
7
// Token: 0x02000080 RID: 128
8
[
Obsolete
(
"Use BaseMeshEffect instead"
,
true
)]
9
public
abstract
class
BaseVertexEffect
10
{
11
// Token: 0x06000522 RID: 1314
12
[
Obsolete
(
"Use BaseMeshEffect.ModifyMeshes instead"
,
true
)]
13
[
EditorBrowsable
(
EditorBrowsableState
.Never)]
14
public
abstract
void
ModifyVertices
(
List<UIVertex>
vertices);
15
16
// Token: 0x06000523 RID: 1315 RVA: 0x00010464 File Offset: 0x0000E664
17
protected
BaseVertexEffect
()
18
{
19
}
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Collections.Generic.List
Definition
List.cs:13
UnityEngine.UI.BaseVertexEffect.BaseVertexEffect
BaseVertexEffect()
Definition
BaseVertexEffect.cs:17
UnityEngine.UI.BaseVertexEffect.ModifyVertices
void ModifyVertices(List< UIVertex > vertices)
UnityEngine.UI.BaseVertexEffect
Definition
BaseVertexEffect.cs:10
System.Collections.Generic
Definition
ArrayBuilder.cs:5
System.ComponentModel.EditorBrowsableState
EditorBrowsableState
Definition
EditorBrowsableState.cs:7
System.ComponentModel
Definition
AddingNewEventArgs.cs:6
System
Definition
__ComObject.cs:4
UnityEngine.UI
Definition
AnimationTriggers.cs:5
source
UnityEngine.UI
UnityEngine
UI
BaseVertexEffect.cs
Generated by
1.10.0