terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SyntaxTreeNode.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Xml.Schema
4
{
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// Token: 0x020000C8 RID: 200
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internal
abstract
class
SyntaxTreeNode
7
{
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// Token: 0x06000821 RID: 2081
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public
abstract
void
ExpandTree
(
InteriorNode
parent,
SymbolsDictionary
symbols,
Positions
positions);
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// Token: 0x06000822 RID: 2082
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public
abstract
void
ConstructPos
(
BitSet
firstpos,
BitSet
lastpos,
BitSet
[] followpos);
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// Token: 0x170001F7 RID: 503
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// (get) Token: 0x06000823 RID: 2083
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public
abstract
bool
IsNullable
{
get
; }
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// Token: 0x170001F8 RID: 504
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// (get) Token: 0x06000824 RID: 2084 RVA: 0x0001A0A0 File Offset: 0x000182A0
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public
virtual
bool
IsRangeNode
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{
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get
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{
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}
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}
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// Token: 0x06000825 RID: 2085 RVA: 0x0001A0B0 File Offset: 0x000182B0
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protected
SyntaxTreeNode
()
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{
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}
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}
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}
System.Xml.Schema.BitSet
Definition
BitSet.cs:8
System.Xml.Schema.InteriorNode
Definition
InteriorNode.cs:8
System.Xml.Schema.Positions
Definition
Positions.cs:8
System.Xml.Schema.SymbolsDictionary
Definition
SymbolsDictionary.cs:10
System.Xml.Schema.SyntaxTreeNode.ConstructPos
void ConstructPos(BitSet firstpos, BitSet lastpos, BitSet[] followpos)
System.Xml.Schema.SyntaxTreeNode.IsRangeNode
virtual bool IsRangeNode
Definition
SyntaxTreeNode.cs:21
System.Xml.Schema.SyntaxTreeNode.IsNullable
bool IsNullable
Definition
SyntaxTreeNode.cs:16
System.Xml.Schema.SyntaxTreeNode.SyntaxTreeNode
SyntaxTreeNode()
Definition
SyntaxTreeNode.cs:28
System.Xml.Schema.SyntaxTreeNode.ExpandTree
void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)
System.Xml.Schema.SyntaxTreeNode
Definition
SyntaxTreeNode.cs:7
System.Xml.Schema
Definition
BaseValidator.cs:4
System
Definition
__ComObject.cs:4
source
System.Xml
System
Xml
Schema
SyntaxTreeNode.cs
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1.10.0