terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SyntaxTreeNode.cs
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1using System;
2
3namespace System.Xml.Schema
4{
5 // Token: 0x020000C8 RID: 200
6 internal abstract class SyntaxTreeNode
7 {
8 // Token: 0x06000821 RID: 2081
9 public abstract void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions);
10
11 // Token: 0x06000822 RID: 2082
12 public abstract void ConstructPos(BitSet firstpos, BitSet lastpos, BitSet[] followpos);
13
14 // Token: 0x170001F7 RID: 503
15 // (get) Token: 0x06000823 RID: 2083
16 public abstract bool IsNullable { get; }
17
18 // Token: 0x170001F8 RID: 504
19 // (get) Token: 0x06000824 RID: 2084 RVA: 0x0001A0A0 File Offset: 0x000182A0
20 public virtual bool IsRangeNode
21 {
22 get
23 {
24 }
25 }
26
27 // Token: 0x06000825 RID: 2085 RVA: 0x0001A0B0 File Offset: 0x000182B0
28 protected SyntaxTreeNode()
29 {
30 }
31 }
32}
void ConstructPos(BitSet firstpos, BitSet lastpos, BitSet[] followpos)
void ExpandTree(InteriorNode parent, SymbolsDictionary symbols, Positions positions)