terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ValidateInputAttribute.cs
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1using System;
4
5namespace NaughtyAttributes
6{
7 // Token: 0x02000023 RID: 35
8 [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
10 {
11 // Token: 0x1700001F RID: 31
12 // (get) Token: 0x06000066 RID: 102 RVA: 0x00002940 File Offset: 0x00000B40
13 // (set) Token: 0x06000067 RID: 103 RVA: 0x00002954 File Offset: 0x00000B54
14 public string CallbackName
15 {
17 get
18 {
19 return this.<CallbackName>k__BackingField;
20 }
22 private set
23 {
25 }
26 }
27
28 // Token: 0x17000020 RID: 32
29 // (get) Token: 0x06000068 RID: 104 RVA: 0x00002968 File Offset: 0x00000B68
30 // (set) Token: 0x06000069 RID: 105 RVA: 0x0000297C File Offset: 0x00000B7C
31 public string Message
32 {
34 get
35 {
36 return this.<Message>k__BackingField;
37 }
39 private set
40 {
42 }
43 }
44
45 // Token: 0x0600006A RID: 106 RVA: 0x00002990 File Offset: 0x00000B90
46 public ValidateInputAttribute(string callbackName, [Optional] string message)
47 {
49 this.Message = message;
50 }
51
52 // Token: 0x04000031 RID: 49
54 private string <CallbackName>k__BackingField;
55
56 // Token: 0x04000032 RID: 50
58 private string <Message>k__BackingField;
59 }
60}
class f__AnonymousType0<< Count > j__TPar
ValidateInputAttribute(string callbackName, [Optional] string message)