Terraria v1.4.4.9
Terraria source code documentation
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◆ SupportMapping()

void Microsoft.Xna.Framework.BoundingSphere.SupportMapping ( ref Vector3 v,
out Vector3 result )
inlinepackage

Definition at line 504 of file BoundingSphere.cs.

505 {
506 float num = v.Length();
507 float num2 = Radius / num;
508 result.X = Center.X + v.X * num2;
509 result.Y = Center.Y + v.Y * num2;
510 result.Z = Center.Z + v.Z * num2;
511 }

References Microsoft.Xna.Framework.BoundingSphere.Radius.