void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
 
ItemsSacrificedUnlocksTracker ItemSacrifices
 
void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
 
void Save(BinaryWriter writer)
 
void OnPlayerJoining(int playerIndex)
 
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)