void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
ItemsSacrificedUnlocksTracker ItemSacrifices
void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
void Save(BinaryWriter writer)
void OnPlayerJoining(int playerIndex)
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)