Terraria v1.4.4.9
Terraria source code documentation
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System.Text.EncodingCharBuffer Member List

This is the complete list of members for System.Text.EncodingCharBuffer, including all inherited members.

_byteEndSystem.Text.EncodingCharBufferprivate
_bytesSystem.Text.EncodingCharBufferprivate
_byteStartSystem.Text.EncodingCharBufferprivate
_charCountResultSystem.Text.EncodingCharBufferprivate
_charEndSystem.Text.EncodingCharBufferprivate
_charsSystem.Text.EncodingCharBufferprivate
_charStartSystem.Text.EncodingCharBufferprivate
_decoderSystem.Text.EncodingCharBufferprivate
_encSystem.Text.EncodingCharBufferprivate
_fallbackBufferSystem.Text.EncodingCharBufferprivate
_fallbackBufferHelperSystem.Text.EncodingCharBufferprivate
AddChar(char ch, int numBytes)System.Text.EncodingCharBufferinlinepackage
AddChar(char ch)System.Text.EncodingCharBufferinlinepackage
AddChar(char ch1, char ch2, int numBytes)System.Text.EncodingCharBufferinlinepackage
AdjustBytes(int count)System.Text.EncodingCharBufferinlinepackage
BytesUsedSystem.Text.EncodingCharBufferpackage
CountSystem.Text.EncodingCharBufferpackage
EncodingCharBuffer(EncodingNLS enc, System.Text.DecoderNLS decoder, char *charStart, int charCount, byte *byteStart, int byteCount)System.Text.EncodingCharBufferinlinepackage
EvenMoreData(int count)System.Text.EncodingCharBufferinlinepackage
Fallback(byte fallbackByte)System.Text.EncodingCharBufferinlinepackage
Fallback(byte byte1, byte byte2)System.Text.EncodingCharBufferinlinepackage
Fallback(byte byte1, byte byte2, byte byte3, byte byte4)System.Text.EncodingCharBufferinlinepackage
Fallback(byte[] byteBuffer)System.Text.EncodingCharBufferinlinepackage
GetNextByte()System.Text.EncodingCharBufferinlinepackage
MoreDataSystem.Text.EncodingCharBufferpackage