| _currentInflatedCount | System.IO.Compression.Inflater | private |
| _finished | System.IO.Compression.Inflater | private |
| _inputBufferHandle | System.IO.Compression.Inflater | private |
| _isDisposed | System.IO.Compression.Inflater | private |
| _uncompressedSize | System.IO.Compression.Inflater | private |
| _windowBits | System.IO.Compression.Inflater | private |
| _zlibStream | System.IO.Compression.Inflater | private |
| DeallocateInputBufferHandle() | System.IO.Compression.Inflater | inlineprivate |
| Dispose(bool disposing) | System.IO.Compression.Inflater | inlineprivate |
| Dispose() | System.IO.Compression.Inflater | inline |
| Finished() | System.IO.Compression.Inflater | inline |
| Inflate(out byte b) | System.IO.Compression.Inflater | inline |
| Inflate(byte[] bytes, int offset, int length) | System.IO.Compression.Inflater | inline |
| Inflate(Span< byte > destination) | System.IO.Compression.Inflater | inline |
| Inflate(ZLibNative.FlushCode flushCode) | System.IO.Compression.Inflater | inlineprivate |
| InflateInit(int windowBits) | System.IO.Compression.Inflater | inlineprivate |
| Inflater(int windowBits, long uncompressedSize=-1L) | System.IO.Compression.Inflater | inlinepackage |
| InflateVerified(byte *bufPtr, int length) | System.IO.Compression.Inflater | inline |
| IsGzipStream() | System.IO.Compression.Inflater | inlinepackage |
| IsInputBufferHandleAllocated | System.IO.Compression.Inflater | private |
| NeedsInput() | System.IO.Compression.Inflater | inline |
| ReadInflateOutput(byte *bufPtr, int length, ZLibNative.FlushCode flushCode, out int bytesRead) | System.IO.Compression.Inflater | inlineprivate |
| ReadOutput(byte *bufPtr, int length, out int bytesRead) | System.IO.Compression.Inflater | inlineprivate |
| ResetStreamForLeftoverInput() | System.IO.Compression.Inflater | inlineprivate |
| SetInput(byte[] inputBuffer, int startIndex, int count) | System.IO.Compression.Inflater | inline |
| SetInput(ReadOnlyMemory< byte > inputBuffer) | System.IO.Compression.Inflater | inline |
| SyncLock | System.IO.Compression.Inflater | private |
| ~Inflater() | System.IO.Compression.Inflater | inlineprivate |