Terraria v1.4.4.9
Terraria source code documentation
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System.Text.UTF8Encoding.UTF8EncodingSealed Member List

This is the complete list of members for System.Text.UTF8Encoding.UTF8EncodingSealed, including all inherited members.

_codePageSystem.Text.Encodingpackage
_dataItemSystem.Text.Encodingpackage
_emitUTF8IdentifierSystem.Text.UTF8Encodingprivate
_isReadOnlySystem.Text.Encodingprivate
_isThrowExceptionSystem.Text.UTF8Encodingprivate
ASCIISystem.Text.Encodingstatic
BigEndianUnicodeSystem.Text.Encodingstatic
BigEndianUTF32System.Text.Encodingprivatestatic
BodyNameSystem.Text.Encoding
Clone()System.Text.UTF8Encoding.UTF8EncodingSealedinlinevirtual
CodePageSystem.Text.Encoding
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes)System.Text.Encodinginlinestatic
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes, int index, int count)System.Text.Encodinginlinestatic
CreateTranscodingStream(Stream innerStream, Encoding innerStreamEncoding, Encoding outerStreamEncoding, bool leaveOpen=false)System.Text.Encodinginlinestatic
DecodeFirstRune(ReadOnlySpan< byte > bytes, out Rune value, out int bytesConsumed)System.Text.UTF8Encodinginlinepackagevirtual
decoderFallbackSystem.Text.Encodingpackage
DecoderFallbackSystem.Text.Encoding
DefaultSystem.Text.Encodingstatic
EncoderFallbackSystem.Text.Encoding
encoderFallbackSystem.Text.Encodingpackage
EncodeRune(Rune value, Span< byte > bytes, out int bytesWritten)System.Text.UTF8Encodinginlinepackagevirtual
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
Encoding(int codePage, EncoderFallback? encoderFallback, DecoderFallback? decoderFallback)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
Equals([NotNullWhen(true)] object? value)System.Text.UTF8Encodinginline
FilterDisallowedEncodings(Encoding encoding)System.Text.Encodinginlineprivatestatic
GetByteCount(char[] chars, int index, int count)System.Text.UTF8Encodinginline
GetByteCount(string chars)System.Text.UTF8Encodinginlinevirtual
GetByteCount(char *chars, int count)System.Text.UTF8Encodinginlinevirtual
GetByteCount(ReadOnlySpan< char > chars)System.Text.UTF8Encodinginlinevirtual
System::Text::Encoding.GetByteCount(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetByteCount(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetByteCount(char *pChars, int charCount, EncoderNLS encoder)System.Text.Encodinginlinepackagevirtual
GetByteCountCommon(char *pChars, int charCount)System.Text.UTF8Encodinginlineprivate
GetByteCountFast(char *pChars, int charsLength, EncoderFallback fallback, out int charsConsumed)System.Text.UTF8Encodinginlineprotectedvirtual
GetByteCountWithFallback(char *pCharsOriginal, int originalCharCount, int charsConsumedSoFar)System.Text.Encodinginlineprotected
GetByteCountWithFallback(char *pOriginalChars, int originalCharCount, int charsConsumedSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetByteCountWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetBytes(string s)System.Text.UTF8Encoding.UTF8EncodingSealedinlinevirtual
System::Text::UTF8Encoding.GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF8Encodinginlinevirtual
System::Text::UTF8Encoding.GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF8Encodinginline
System::Text::UTF8Encoding.GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.UTF8Encodinginlinevirtual
System::Text::UTF8Encoding.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes)System.Text.UTF8Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetBytes(char *pChars, int charCount, byte *pBytes, int byteCount, EncoderNLS encoder)System.Text.Encodinginlinepackagevirtual
GetBytesCommon(char *pChars, int charCount, byte *pBytes, int byteCount)System.Text.UTF8Encodinginlineprivate
GetBytesFast(char *pChars, int charsLength, byte *pBytes, int bytesLength, out int charsConsumed)System.Text.UTF8Encodinginlineprotectedvirtual
GetBytesForSmallInput(string s)System.Text.UTF8Encoding.UTF8EncodingSealedinlineprivate
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar)System.Text.Encodinginlineprotected
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetBytesWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, Span< byte > bytes, int originalBytesLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetCharCount(byte[] bytes, int index, int count)System.Text.UTF8Encodinginline
GetCharCount(byte *bytes, int count)System.Text.UTF8Encodinginlinevirtual
GetCharCount(ReadOnlySpan< byte > bytes)System.Text.UTF8Encodinginlinevirtual
System::Text::Encoding.GetCharCount(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetCharCount(byte *pBytes, int byteCount, DecoderNLS decoder)System.Text.Encodinginlinepackagevirtual
GetCharCountCommon(byte *pBytes, int byteCount)System.Text.UTF8Encodinginlineprivate
GetCharCountFast(byte *pBytes, int bytesLength, DecoderFallback fallback, out int bytesConsumed)System.Text.UTF8Encodinginlineprotectedvirtual
GetCharCountWithFallback(byte *pBytesOriginal, int originalByteCount, int bytesConsumedSoFar)System.Text.Encodinginlineprotected
GetCharCountWithFallback(byte *pOriginalBytes, int originalByteCount, int bytesConsumedSoFar, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetCharCountWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.UTF8Encodinginline
GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.UTF8Encodinginlinevirtual
GetChars(ReadOnlySpan< byte > bytes, Span< char > chars)System.Text.UTF8Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte *pBytes, int byteCount, char *pChars, int charCount, DecoderNLS decoder)System.Text.Encodinginlinepackagevirtual
GetCharsCommon(byte *pBytes, int byteCount, char *pChars, int charCount)System.Text.UTF8Encodinginlineprivate
GetCharsFast(byte *pBytes, int bytesLength, char *pChars, int charsLength, out int bytesConsumed)System.Text.UTF8Encodinginlineprotectedvirtual
GetCharsWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, Span< char > chars, int originalCharsLength, DecoderNLS decoder)System.Text.UTF8Encodinginlineprotectedvirtual
System::Text::Encoding.GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar)System.Text.Encodinginlineprotected
System::Text::Encoding.GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar, DecoderNLS decoder)System.Text.Encodinginlineprotected
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.UTF8Encodinginlinevirtual
GetEncoder()System.Text.UTF8Encodinginlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncodings()System.Text.Encodinginlinestatic
GetHashCode()System.Text.UTF8Encodinginline
GetMaxByteCount(int charCount)System.Text.UTF8Encodinginline
GetMaxCharCount(int byteCount)System.Text.UTF8Encodinginline
GetPreamble()System.Text.UTF8Encodinginlinevirtual
GetString(byte[] bytes)System.Text.UTF8Encoding.UTF8EncodingSealedinlinevirtual
System::Text::UTF8Encoding.GetString(byte[] bytes, int index, int count)System.Text.UTF8Encodinginlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(ReadOnlySpan< byte > bytes)System.Text.Encodinginline
GetStringForSmallInput(byte[] bytes)System.Text.UTF8Encoding.UTF8EncodingSealedinlineprivate
HeaderNameSystem.Text.Encoding
IsAlwaysNormalized()System.Text.Encodinginline
IsAlwaysNormalized(NormalizationForm form)System.Text.Encodinginlinevirtual
IsBrowserDisplaySystem.Text.Encoding
IsBrowserSaveSystem.Text.Encoding
IsMailNewsDisplaySystem.Text.Encoding
IsMailNewsSaveSystem.Text.Encoding
IsReadOnlySystem.Text.Encoding
IsSingleByteSystem.Text.Encoding
IsUTF8CodePageSystem.Text.Encodingpackage
Latin1System.Text.Encodingstatic
PreambleSystem.Text.UTF8Encoding.UTF8EncodingSealed
PreambleSpanSystem.Text.UTF8Encodingpackagestatic
RegisterProvider(EncodingProvider provider)System.Text.Encodinginlinestatic
s_defaultSystem.Text.UTF8Encodingpackagestatic
s_defaultEncodingSystem.Text.Encodingprivatestatic
SetDefaultFallbacks()System.Text.UTF8Encodinginlinepackagevirtual
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
ThrowConversionOverflow()System.Text.Encodinginlinepackagestatic
TryGetByteCount(Rune value, out int byteCount)System.Text.UTF8Encodinginlinepackagevirtual
UnicodeSystem.Text.Encodingstatic
UTF32System.Text.Encodingstatic
UTF7System.Text.Encodingstatic
UTF8System.Text.Encodingstatic
UTF8Encoding()System.Text.UTF8Encodinginline
UTF8Encoding(bool encoderShouldEmitUTF8Identifier)System.Text.UTF8Encodinginline
UTF8Encoding(bool encoderShouldEmitUTF8Identifier, bool throwOnInvalidBytes)System.Text.UTF8Encodinginline
UTF8EncodingSealed(bool encoderShouldEmitUTF8Identifier)System.Text.UTF8Encoding.UTF8EncodingSealedinline
WebNameSystem.Text.Encoding
WindowsCodePageSystem.Text.Encoding