Terraria v1.4.4.9
Terraria source code documentation
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◆ EncodeLocalName()

static string System.Runtime.Serialization.DataContract.EncodeLocalName ( string localName)
inlinestaticpackageinherited

Definition at line 1535 of file DataContract.cs.

1536 {
1537 if (IsAsciiLocalName(localName))
1538 {
1539 return localName;
1540 }
1541 if (IsValidNCName(localName))
1542 {
1543 return localName;
1544 }
1545 return XmlConvert.EncodeLocalName(localName);
1546 }
static bool IsAsciiLocalName(string localName)
static ? string EncodeLocalName(string? name)
Definition XmlConvert.cs:49

References System.Xml.XmlConvert.EncodeLocalName(), System.Runtime.Serialization.DataContract.IsAsciiLocalName(), and System.Runtime.Serialization.DataContract.IsValidNCName().

Referenced by System.Runtime.Serialization.XmlDataContract.XmlDataContractCriticalHelper.XmlDataContractCriticalHelper(), System.Runtime.Serialization.DataContract.GetCollectionStableName(), System.Runtime.Serialization.DataContract.GetDCTypeStableName(), System.Runtime.Serialization.DataContract.GetDefaultStableLocalName(), System.Runtime.Serialization.DataContract.GetDefaultStableName(), System.Runtime.Serialization.ClassDataContract.ClassDataContractCriticalHelper.ImportDataMembers(), System.Runtime.Serialization.CollectionDataContract.CollectionDataContractCriticalHelper.Init(), and System.Runtime.Serialization.XmlObjectSerializerWriteContext.WriteSerializationInfo().