Terraria v1.4.4.9
Terraria source code documentation
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◆ EscapeCodeBase()

static string System.Reflection.AssemblyName.EscapeCodeBase ( string codebase)
inlinestaticpackage

Definition at line 414 of file AssemblyName.cs.

415 {
416 if (codebase == null)
417 {
418 return string.Empty;
419 }
420 int destPos = 0;
421 char[] array = EscapeString(codebase, 0, codebase.Length, null, ref destPos, isUriString: true, '\uffff', '\uffff', '\uffff');
422 if (array == null)
423 {
424 return codebase;
425 }
426 return new string(array, 0, destPos);
427 }
static unsafe char[] EscapeString(string input, int start, int end, char[] dest, ref int destPos, bool isUriString, char force1, char force2, char rsvd)

References System.array, System.Runtime.Serialization.Dictionary, and System.Reflection.AssemblyName.EscapeString().