Terraria
v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
◆
ProcessorArchitecture
ProcessorArchitecture
System.Reflection.AssemblyName.ProcessorArchitecture
get
set
Definition at line
119
of file
AssemblyName.cs
.
120
{
121
get
122
{
123
int
num = (int)(
_flags
& (AssemblyNameFlags)112) >> 4;
124
if
(num > 5)
125
{
126
num = 0;
127
}
128
return
(
ProcessorArchitecture
)num;
129
}
130
set
131
{
132
int
num = (int)(
value
& (
ProcessorArchitecture
)7);
133
if
(num <= 5)
134
{
135
_flags
= (
AssemblyNameFlags
)((
long
)
_flags
& 0xFFFFFF0F
L
);
136
_flags
|= (
AssemblyNameFlags
)(num << 4);
137
}
138
}
139
}
System.Reflection.AssemblyName._flags
AssemblyNameFlags _flags
Definition
AssemblyName.cs:29
System.Reflection.AssemblyName.ProcessorArchitecture
ProcessorArchitecture ProcessorArchitecture
Definition
AssemblyName.cs:120
System.Reflection.AssemblyNameFlags
AssemblyNameFlags
Definition
AssemblyNameFlags.cs:5
System.ExceptionArgument.value
@ value
System.ConsoleKey.L
@ L
System
Reflection
AssemblyName
Generated by
1.10.0