Definition at line 37255 of file WorldGen.cs.
37256 {
37257 for (
int k = i;
k <=
i + 1;
k++)
37258 {
37259 for (
int l =
j - 2;
l <=
j;
l++)
37260 {
37261 if (Main.tile[
k,
l].active())
37262 {
37263 return;
37264 }
37265 }
37266 }
37268 {
37271 {
37273 }
37274 Main.tile[
i,
j - 2].active(active:
true);
37275 Main.tile[
i,
j - 2].frameY = 0;
37276 Main.tile[
i,
j - 2].frameX =
b;
37277 Main.tile[
i,
j - 2].type = 269;
37278 Main.tile[
i,
j - 1].active(active:
true);
37279 Main.tile[
i,
j - 1].frameY = 18;
37280 Main.tile[
i,
j - 1].frameX =
b;
37281 Main.tile[
i,
j - 1].type = 269;
37282 Main.tile[
i,
j].active(active:
true);
37283 Main.tile[
i,
j].frameY = 36;
37284 Main.tile[
i,
j].frameX =
b;
37285 Main.tile[
i,
j].type = 269;
37286 Main.tile[
i + 1,
j - 2].active(active:
true);
37287 Main.tile[
i + 1,
j - 2].frameY = 0;
37288 Main.tile[
i + 1,
j - 2].frameX = (byte)(18 +
b);
37289 Main.tile[
i + 1,
j - 2].type = 269;
37290 Main.tile[
i + 1,
j - 1].active(active:
true);
37291 Main.tile[
i + 1,
j - 1].frameY = 18;
37292 Main.tile[
i + 1,
j - 1].frameX = (byte)(18 +
b);
37293 Main.tile[
i + 1,
j - 1].type = 269;
37294 Main.tile[
i + 1,
j].active(active:
true);
37295 Main.tile[
i + 1,
j].frameY = 36;
37296 Main.tile[
i + 1,
j].frameX = (byte)(18 +
b);
37297 Main.tile[
i + 1,
j].type = 269;
37298 }
37299 }
static bool SolidTile2(Tile testTile)
References Terraria.Main.tile.