Definition at line 37255 of file WorldGen.cs.
37256    {
37257        for (
int k = i; 
k <= 
i + 1; 
k++)
 
37258        {
37259            for (
int l = 
j - 2; 
l <= 
j; 
l++)
 
37260            {
37261                if (Main.tile[
k, 
l].active())
 
37262                {
37263                    return;
37264                }
37265            }
37266        }
37268        {
37271            {
37273            }
37274            Main.tile[
i, 
j - 2].active(active: 
true);
 
37275            Main.tile[
i, 
j - 2].frameY = 0;
 
37276            Main.tile[
i, 
j - 2].frameX = 
b;
 
37277            Main.tile[
i, 
j - 2].type = 269;
 
37278            Main.tile[
i, 
j - 1].active(active: 
true);
 
37279            Main.tile[
i, 
j - 1].frameY = 18;
 
37280            Main.tile[
i, 
j - 1].frameX = 
b;
 
37281            Main.tile[
i, 
j - 1].type = 269;
 
37282            Main.tile[
i, 
j].active(active: 
true);
 
37283            Main.tile[
i, 
j].frameY = 36;
 
37284            Main.tile[
i, 
j].frameX = 
b;
 
37285            Main.tile[
i, 
j].type = 269;
 
37286            Main.tile[
i + 1, 
j - 2].active(active: 
true);
 
37287            Main.tile[
i + 1, 
j - 2].frameY = 0;
 
37288            Main.tile[
i + 1, 
j - 2].frameX = (byte)(18 + 
b);
 
37289            Main.tile[
i + 1, 
j - 2].type = 269;
 
37290            Main.tile[
i + 1, 
j - 1].active(active: 
true);
 
37291            Main.tile[
i + 1, 
j - 1].frameY = 18;
 
37292            Main.tile[
i + 1, 
j - 1].frameX = (byte)(18 + 
b);
 
37293            Main.tile[
i + 1, 
j - 1].type = 269;
 
37294            Main.tile[
i + 1, 
j].active(active: 
true);
 
37295            Main.tile[
i + 1, 
j].frameY = 36;
 
37296            Main.tile[
i + 1, 
j].frameX = (byte)(18 + 
b);
 
37297            Main.tile[
i + 1, 
j].type = 269;
 
37298        }
37299    }
static bool SolidTile2(Tile testTile)
 
 
References Terraria.Main.tile.