48871 {
48872 Chest.CreateChest(x, y - 1, id);
48873 for (
int i = 0;
i <= 1;
i++)
48874 {
48875 for (
int j = -1;
j <= 0;
j++)
48876 {
48877 if (Main.tile[x + i, y +
j] ==
null)
48878 {
48879 Main.tile[x +
i, y +
j] =
new Tile();
48880 }
48881 }
48882 }
48883 Main.tile[x, y - 1].active(active:
true);
48884 Main.tile[x, y - 1].frameY = 0;
48885 Main.tile[x, y - 1].frameX = (
short)(36 * style);
48886 Main.tile[x, y - 1].type =
type;
48887 Main.tile[x, y - 1].halfBrick(halfBrick:
false);
48888 Main.tile[x + 1, y - 1].active(active:
true);
48889 Main.tile[x + 1, y - 1].frameY = 0;
48890 Main.tile[x + 1, y - 1].frameX = (
short)(18 + 36 * style);
48891 Main.tile[x + 1, y - 1].type =
type;
48892 Main.tile[x + 1, y - 1].halfBrick(halfBrick:
false);
48893 Main.tile[x, y].active(active:
true);
48894 Main.tile[x, y].frameY = 18;
48895 Main.tile[x, y].frameX = (
short)(36 * style);
48896 Main.tile[x, y].type =
type;
48897 Main.tile[x, y].halfBrick(halfBrick:
false);
48898 Main.tile[x + 1, y].active(active:
true);
48899 Main.tile[x + 1, y].frameY = 18;
48900 Main.tile[x + 1, y].frameX = (
short)(18 + 36 * style);
48901 Main.tile[x + 1, y].type =
type;
48902 Main.tile[x + 1, y].halfBrick(halfBrick:
false);
48903 }